I will code a highly realistic unity vehicle physics controller


About this gig
Stop settling for arcade-style, floating car physics.
If your Unity vehicle's RPM free-falls the second you release throttle, or drifting feels like sliding on ice, your game is losing immersion.
I am a specialized Unity Developer focused on C# physics architecture. I will integrate a highly advanced vehicle controller into your 3D model that simulates true mechanical engineering.
What this architecture delivers:
- True Engine Braking: Engine RPM physically ties to wheel velocity. Releasing the throttle drags the engine for authentic deceleration.
- Dynamic Friction: Advanced sideways stiffness calculations that adapt in real-time.
- Drivetrain Toggling: Seamlessly switch between RWD, FWD, and AWD configurations.
- Transmission Logic: Fully mapped Automatic (with smart shift points) and Manual control.
- Suspension Anti-Roll: Built-in anti-roll bar physics to keep the chassis planted.
How it works: Send me your rigged 3D model. I will configure the WheelColliders, map the script, tune the variables, and deliver a play-ready Prefab.
Message me before ordering to confirm your vehicle specs.
Get to know Matej M.
Advanced Unity Developer, Custom Software Architect
- FromCroatia
- Member sinceFeb 2020
Languages
English, Croatian
Other Game Development Services I Offer
FAQ
Do I need to provide the 3D car model?
Yes. I am providing the C# logic and physics integration. You must provide your own rigged 3D vehicle model (.FBX or Unity package).
Does this work on mobile?
This architecture uses advanced Rigidbody math and WheelCollider physics designed for high-fidelity PC and Console gaming. While it can run on mobile, it is optimized for high-performance desktop environments.
Can you write custom code for other mechanics (not just cars)?
Yes. While this gig is focused on my vehicle architecture, I am a C# Software Architect. Message me with your specific system requirements, and I can send you a custom offer for gameplay loops, controllers, or other specialized mechanics.
What version of Unity does this require?
The scripts are written in clean, standard C# and are fully compatible with Unity 2021.3 LTS, 2022.3 LTS, and newer versions.
Do you offer support if something breaks?
Yes. Every package includes after-purchase support and revisions to make sure the prefab behaves perfectly in your target Unity project.

