I will code a highly realistic unity vehicle physics controller

M
miha14
M
miha14
Matej M.

About this gig

Stop settling for arcade-style, floating car physics.

If your Unity vehicle's RPM free-falls the second you release throttle, or drifting feels like sliding on ice, your game is losing immersion.

I am a specialized Unity Developer focused on C# physics architecture. I will integrate a highly advanced vehicle controller into your 3D model that simulates true mechanical engineering.

What this architecture delivers:

  • True Engine Braking: Engine RPM physically ties to wheel velocity. Releasing the throttle drags the engine for authentic deceleration.
  • Dynamic Friction: Advanced sideways stiffness calculations that adapt in real-time.
  • Drivetrain Toggling: Seamlessly switch between RWD, FWD, and AWD configurations.
  • Transmission Logic: Fully mapped Automatic (with smart shift points) and Manual control.
  • Suspension Anti-Roll: Built-in anti-roll bar physics to keep the chassis planted.

How it works: Send me your rigged 3D model. I will configure the WheelColliders, map the script, tune the variables, and deliver a play-ready Prefab.

Message me before ordering to confirm your vehicle specs.

Get to know Matej M.

Matej M.

Advanced Unity Developer, Custom Software Architect

  • FromCroatia
  • Member sinceFeb 2020
  • Languages

    English, Croatian
I am a specialized Unity Developer and C# Architect focused on advanced mechanics, dynamic physics, and complex system design. I engineer highly optimized, mathematically grounded code. My expertise covers a wide spectrum of development: from custom drivetrains and vehicle physics to core gameplay loops and modular architecture. Whether you need a flawless script to drop into an indie project, or a developer to build a system from the ground up, I deliver clean, scalable C# logic. I operate with strict discipline, clear communication, and exact execution.

Other Game Development Services I Offer