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mike_szyndel1

Mike Szyndel

@mike_szyndel1

Shaping Imagination Into Detailed 3D Characters

Germany
German, English, Spanish
About me
I’m a 3D Character Artist specializing in 3D character modeling, 3D sculpting, digital sculpting, ZBrush, and Blender. I help game developers, creators, collectors, and brands turn concepts, sketches, and references into detailed characters, creatures, action figures, collectibles, statues, miniatures, and 3D-printable models. From anatomy and clothing to accessories and intricate details, I create refined, production-ready 3D assets optimized for games, collectibles, and 3D printing. I focus on precision, craftsmanship, clean forms, and reliable communication for professional production work.... Read more

Skills

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mike_szyndel1
Mike Szyndel
Offline • 

See my services

Design for Manufacturing
I will do 3d cad product design, mechanical design and drawings for manufacturing
Character Modeling
I will do 3d character modeling, low poly or stylized for games assets and animation

Work experience

Fiverr

3D Character Artist & Sculptor

Fiverr • Freelance

Sep 2025 - Present • 1 yr 1 mo

I work as a 3D Character Artist specializing in character sculpting, 3D character modeling, digital sculpting, collectible figures, statues, miniatures, and 3D-printable models. I transform concepts, sketches, reference images, and creative briefs into detailed 3D assets with strong proportions, refined anatomy, clean forms, and carefully developed surface details. My experience includes creating stylized and realistic characters, action figures, collectible statues, fantasy characters, creatures, props, clothing, accessories, and custom models prepared for 3D printing. Using ZBrush and Blender, I develop models from initial blockout through detailed sculpting, refinement, optimization, and final export. I focus on production-ready results with clean topology where required, well-defined details, accurate proportions, suitable wall thickness considerations, and organized deliverables. Depending on the project, I provide STL, OBJ, BLEND and other required formats for 3D printing, visualization, game assets, collectibles, or further production. I also work closely with clients to understand their visual direction, preferred style, reference material, target platform, printing requirements, and level of detail. My approach combines technical 3D modeling skills with strong attention to character design and visual accuracy, helping turn ideas into polished digital characters and physical-ready 3D assets.