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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ukraine
English, Ukrainian
About me
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving. But, if a quick, manual fix makes more sense for the project than a complex asset, I do that.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Skills

Mishazawa
Offline •
See my services

Props & Objects
I will do procedural design in houdinifx

Consultation
I will make shaders for unity shadergraph, webgl glsl, threejs
6 Reviews
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Rating Breakdown
- Seller communication level
- Recommend to a friend
- Service as described
1-5 out of 6 Reviews
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palomajimnez
Repeat Client

Spain
Helpful?

palomajimnez
Repeat Client

Spain
Excellent job as always. Perfect communication. Thank you!
Helpful?

palomajimnez
Repeat Client

Spain
Amazing, I hope I can work with him again. Thank you Misha!
Helpful?
samantha_sweeth

United States
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
Helpful?
mast3rpyr0

United States
Misha went above and beyond and worked quickly to meet my project goals, highly recommend and immediately starting more gigs for more assets!
Helpful?
