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Mishazawa
@mishazawa
Technical artist, Software Engineer
Ukraine
English, Ukrainian
About me
I’m a tech artist and developer. My primary tool is Houdini, so I default to a procedural approach to problem-solving.
I like having my hands in multiple domains—from gameplay logic and rigging to shaders and lighting—and finding ways to mix them.
Skills

Mishazawa
Offline •
Average response time: 17 hours
See my services

Props & Objects
I will do procedural design in houdini fx

Consultation
I will make shaders for unity shadergraph, webgl glsl, threejs
8 Reviews
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Rating Breakdown
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- Value of delivery
1-5 out of 8 Reviews
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Most relevant
ivankrcmar_

Croatia
Ongoing collaboration
Great work, super fast and exceptional quality and attention to details. I would recommend, and will be back for more. Cheers
Helpful?

palomajimnez

Spain
Ongoing collaboration
Helpful?

palomajimnez

Spain
Ongoing collaboration
Helpful?

palomajimnez

Spain
Ongoing collaboration
Helpful?
samantha_sweeth

United States
Very helpful, worked through multiple iterations and immediately understood the kind of tool i was asking for.
Helpful?
