I will develop realtime audio software using juce cpp


About this gig
I Will Develop Real-Time Audio Software in C++
Are you looking for high-performance real-time audio development in C++? You've come to the right place.
I'm an experienced audio programmer building real-time audio software using JUCE from custom DSP and audio processing to full standalone applications.
What I Offer:
- Real-time audio DSP development
- Standalone audio applications (not plug-ins for that, see my dedicated plug-in gig)
- Latency-optimized, thread-safe code architecture
- Audio integration for games and interactive environments
- 3D/spatial audio rendering ambisonics, HRTF-based binaural rendering, VBAP, object-based audio
Whether you need general real-time audio processing, a custom application, or specialized spatial audio work, I bring genuine research-level background (PhD in spatial audio) alongside practical software engineering experience.
Feel free to contact me to discuss your project or check out my packages below to get started right away.
Get to know Morrell RnD
PhD audio engineer specialising in realtime audio DSP
- FromUnited Kingdom
- Member sinceJul 2025
- Avg. response time2 hours
- Last delivery3 months
Languages
English
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FAQ
What frameworks and platforms do you work with?
I build with JUCE and C++, targeting Windows and macOS. Comfortable working in real-time, low-latency audio contexts across standalone apps and DSP modules.
Do you build VST/AU plug-ins?
This gig covers standalone applications and audio engines, not plug-ins. For VST3/AU/AAX plug-in development, please check my dedicated plug-in gig instead.
What information do you need from me to get started?
A clear description of what the software should do, any target platforms, and relevant constraints (latency, existing tech stack, deadlines). Send a message and I'll ask follow-ups if needed.
Can you work with my existing codebase?
Yes — I can debug, extend, or refactor existing real-time audio C++ code. A reasonably structured codebase helps; I'll flag early if significant groundwork is needed first.
Do you do spatial/3D audio work?
Yes, this is a specialty — ambisonics, HRTF-based binaural rendering, VBAP, and object-based audio, backed by a PhD in spatial audio.
How do revisions work?
Each package includes a set number of revisions covering reasonable adjustments to the agreed scope. Larger scope changes are quoted separately — I'll always flag this before extra work begins.

