I will build a high performance task graph for your cpp game engine

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moe_b1
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moe_b1
Moe B

About this gig

Are you building a game engine in C++ and hitting a wall with multithreading? Your frame time is unpredictable, and you know the CPU is sitting idle while your main thread chokes on asset loading or physics.


I will integrate a high-performance, lock-free task graph into your engine. Here's what you'll get

  • A work-stealing scheduler designed for low contention
  • Support for task dependencies
  • Clean integration with your existing memory and threading systems
  • Well documented and extensible code


I've gone through the process multiple times of building task systems for my own engine, over time I've developed a good understanding of how to architecture such systems and how to avoid pitfalls associated with lock-free data structures.


Please message me before ordering so we can discuss your engine's specific architecture.

Get to know Moe B

Moe B

Game Engine Developer

  • FromCanada
  • Member sinceMay 2026
  • Languages

    English
Hello there, I'm a Game Engine Developer and Unreal Engine Gameplay Programmer with a background in Applied Mathematics. I have a strong passion for low level programming and building performant systems, I'm well versed in C++ and have immersed myself in graphics programming with Vulkan. If you need assistance with game engine development or gameplay programming, contact me.

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