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$
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Are you building a game engine in C++ and hitting a wall with multithreading? Your frame time is unpredictable, and you know the CPU is sitting idle while your main thread chokes on asset loading or physics.
I will integrate a high-performance, lock-free task graph into your engine. Here's what you'll get
I've gone through the process multiple times of building task systems for my own engine, over time I've developed a good understanding of how to architecture such systems and how to avoid pitfalls associated with lock-free data structures.
Please message me before ordering so we can discuss your engine's specific architecture.
Game Engine Developer
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