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monroe_blas

Monroe

@monroe_blas

Weapon Modeling, Hard Surface, And 3d Prop Modeling

United Kingdom
English
About me
I’m a 3D artist focused on Weapon Modeling, Hard Surface, and 3d Prop Modeling, building production-ready Game Assets that balance realism, structure, and performance. From Modular Weapons and Tactical Assets to Realistic Props and environment pieces, I handle full pipelines including UV Mapping, Texture Baking, Retopology, PBR Texturing, and Asset Optimization. You’re not just getting models, you’re getting clean, functional Game Assets designed to work in real-time. My workflow ensures every detail has purpose, every surface reads correctly, and every asset performs.... Read more

Skills

m
monroe_blas
Monroe
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See my services

Game Art
I will create 3d prop and weapon modeling for realistic game asset and tactical weapons