I will create a 2d fighting game prototype using unity, godot or phrase


About this gig
Ready to build the next big hit in the fighting game community?
Whether you are envisioning a classic arcade brawler, a fast-paced anime fighter, or a unique indie smash, a rock-solid prototype is the crucial first step to testing mechanics, pitching to publishers, or launching a Kickstarter.
As a professional game developer and designer, I specialize in crafting tight, responsive, and impactful 2D fighting game mechanics. I don't just write code; I understand fighting game feelfrom hit-stop and animation canceling to frame data and precise input buffering.
I will build a robust, scalable prototype tailored to your vision using your preferred engine: Unity (C#), Godot (GDScript), or Phaser (JS/TS).
What to expect from this gig:
- Crisp Combat Systems
- Core Mechanics
- Game Loop & UI
- Developer-Friendly
Please send me a message before placing an order so we can discuss your specific character concepts, mechanics, and engine preference!
Get to know Moses Favour
A WELL TRAINED AND SATISFIED GAME DEVELOPER AND DESIGNER
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time1 hour
Languages
English, Spanish, Gujarati, Polish
Other Game Development Services I Offer
FAQ
1. Which game engine should I choose for my prototype?
It depends on your goals! Unity is industry-standard for cross-platform polish; Godot is lightweight and excellent for pure 2D performance; Phaser is the best choice if you want your game to run instantly in a web browser. I can help you decide during our initial chat.
2. Do I need to provide the character art and animations?
For the prototype, I can use "blockout" shapes or free placeholder assets to test mechanics. However, if you have your own sprites or character sheets, I am happy to integrate them! (Ensure they are in PNG or Sprite Sheet format).
3. Will the source code be included in the delivery?
Absolutely. You will receive the full project folder, including all scripts and assets used. The code will be commented and organized so you or your future team can easily expand upon it.
4. Can you implement online multiplayer or Rollback Net code?
The current packages are designed for Local Multiplayer (1v1) or PVE (Player vs. AI). Online multiplayer is a complex feature that requires a custom offer. Please message me to discuss your networking requirements!
5. Do you handle fighting game "feel" like hit-stop and screen shake?
Yes! I specialize in the "juice" that makes fighting games fun. I implement hit-stop, hit-stun, camera shake, and frame-accurate input buffering to ensure the combat feels heavy and responsive.
