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I will build server authoritative mutliplayer system in unity using fishnet

M
moustafa17s
M
moustafa17s
Moustafa S

About this gig

Secure & Scalable Multiplayer System (FishNet)

I will build a stable, secure multiplayer system for your Unity game (Co-op, PvP, Party). Designed to scale and run smoothly without relying on expensive services.


Why this system?

  • No monthly fees (you own your server)
  • Secure Room System(server handles logic)
  • Smooth Server Performance
  • Full Server control.


Packages

Basic:

  • Create & join rooms with invite codes
  • Simple Name Validation (check name availability)
  • Secure, scalable Server Authoritative foundation to build upon
  • Separated Dedicated Server from client to host anywhere


Standard

Everything in Basic +

  • Pre-game lobby (+passwords)
  • Host/Client Architecture (Host can Kick clients or disband Game)
  • Room browser & filters
  • Basic chat + system messages


Premium

Full system

  • Everything above
  • Advanced chat (Server Validated Commands like /kick or /mute etc.)
  • Late join & host migration
  • Admin tools. (Check rooms and players lists with action like close/kick)
  • Synced & Sorted Scoreboard.
  • Matchmaking System.


What I do: Multiplayer systems (lobbies, rooms, chat, etc.) focused on performance, security & scalable + Basic Character Movement and Skin Sync

What I DONT do: Advanced gameplay syncing

Get to know Moustafa S

Moustafa S

Unity 3D and 2D and Multiplayer Systems like Room Systems and Browsing

  • FromEgypt
  • Member sinceSep 2025
  • Avg. response time1 hour
  • Languages

    English, Arabic
Unity developer with 4+ years experience. I built a 2D game (prologue + Gameplay systems like parry and stagger + sfx mapping + cutscene/dialogues and more) and a full 3D multiplayer PC/Android app using Fish-Networking. I specialize in room/lobby systems, synced player movement & animations & particle systems, voice chat, Ready Player Me avatars, dynamic scenes, and backend/API integration (login, events, shop, AI chat). I focus on creating solid multiplayer foundations you can build gameplay on top of, and can tackle tricky syncing challenges like shared doodles.

My Portfolio

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