I will create 52 apple arkit blendshape with facial rigging in blender, cc4, unity, cc5
About this gig
Whether you're a VTuber, game dev, or 3D animatorthe face is where emotion lives. I turn static models into expressive characters for VTube Studio, Unity, and CC4 by engineering a Full 52 Apple ARKit Blendshape System not just basic shapes, but a complete rig built for natural, real-time facial animation.
What I Deliver
- The Full 52 ARKit Blendshapes: From eyeBlinkLeft to tongueOut, I cover the entire Apple standard
- Corrective Shapes: I add corrective shapes where necessary to fix volume loss or mesh intersection during extreme expressions
- Jaw & Tongue Rigging: Proper skeletal rigging for the jaw and tongue to accompany the blendshapes
- Clean Topology: If your mesh needs cleaning to support the deformations, I will handle it
- Test Animations: A short video preview showing the rig in action
Why Choose Me?
- Speed & Precision: I use advanced scripting and manual refinement to deliver high-quality rigs faster than the market average
- Compatibility: My files are tested in Blender, Unity, and Unreal Engine to ensure zero import errors
- Communication: I don't just send files; I explain how to use them in your specific software
Lets turn your static model into a living, breathing character.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know samsudeen
Pro VRChat Avatar Design
- FromUnited Kingdom
- Member sinceFeb 2026
Languages
English
FAQ
What file formats do you need from me?
I prefer to work with .blend, .fbx, .obj, or .ztl files. If you have a CC4 file, you can send the .ccProject or an FBX export. Please ensure your mesh is clean (no n-gons if possible).
Do you model the character from scratch?
No, this gig is specifically for rigging and blendshape creation. You must provide the 3D model. However, I can do minor mesh repairs if the topology is bad for rigging (this may incur a small extra fee).
Will this work with my iPhone face tracking?
Absolutely. This is my specialty. The 52 shapes are named exactly as Apple requires (e.g., browInnerUp, mouthSmileLeft). This ensures 1:1 compatibility with Live Link Face, VTube Studio, and other ARKit apps.
Can you rig the body too?
This gig is specifically for the Face. If you need a full body rig, please message me for a custom offer.
What is the difference between "Corrective Shapes" and regular Blendshapes?
Regular blendshapes move the face. Corrective shapes fix the "pinching" or "collapsing" that happens when you smile or open your mouth wide. The Standard and Premium packages include these to ensure a professional look.
Do you offer revisions?
Yes. Basic and Standard include 3-5 minor revision (adjusting a shape slightly). Premium includes unlimited revision round. Please be specific with your feedback.

