3D Environment Artist l Specialist in AAA Game Ready Assets And Japanese Style
India
English, Hindi
About me
I am a 3D Environment Artist specializing in high-fidelity, AAA game-ready assets with a focus on Japanese aesthetics. I follow a professional industry pipeline to deliver production-ready models.
My Pipeline:
Modeling: Blender & ZBrush (High-poly sculpting).
Optimization: TopoGun 3 (Retopology) & RizomUV (Max texel density).
Texturing: PBR workflow in Substance Painter.
Baking/Render: Marmoset Toolbag.
Engine: Integration & testing in Unreal Engine 5.
I prioritize clean topology and efficient UVs to ensure assets are performance-friendly and visually stunning.... Read more