I will create interactive custom vrchat world 3d environment metaverse world game map


About this gig
Build a VRChat world that feels like a real place, not just an empty scene.
I create interactive custom VRChat worlds, 3D environments, game maps and metaverse spaces designed around your concept.
From detailed environment modeling to Unity implementation and interactive systems, I can handle the full world building workflow.
SERVICES:
- Custom VRChat worlds & VRC maps
- 3D environment & game environment design
- Rooms, cities, buildings, landscapes & scenes
- Custom props, assets & environment details
- Materials, textures, lighting & scene setup
- Interactive doors, objects & world systems
- Udon & UdonSharp scripting
- Unity & VRChat SDK setup
- Teleport, spawn & interaction systems
- Social, roleplay & game map environments
- PC & Quest optimization
- World testing, fixes & upload setup
I can work from references, sketches, existing assets or a complete concept.
CONTACT ME BEFORE ORDERING so I can check your requirements, files and world scope. Work begins after the Fiverr order is placed. Thanks!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Romeo Bizs
3D Character and Game Asset Creator
- FromUnited States
- Member sinceSep 2026
Languages
English, German, Spanish, French
FAQ
Do you create custom VRChat avatars?
Yes, I can create or customize 3D avatars, but this gig mainly focuses on VRChat worlds and environments. so we can create offer for that seperately.
Can you create custom 3D models for my world?
Yes. I can create buildings, props, furniture, objects and other custom 3D assets for your world.
Can you edit an existing 3D model?
Yes. I can modify, optimize, retexture or prepare existing models for your VRChat world.
Can you create environments for other games?
Yes. I can create 3D environments, maps and props for other games depending on the engine and project requirements.

