I will design or refactor your unity systems


About this gig
Building a game without scalable systems is like laying bricks without a foundation it looks fine until it collapses.
I specialize in modular, scalable system architecture in Unity. Whether you're working on a prototype or a production title, Ill design or refactor your systems to be robust, readable, and future-proof.
AI: Perception systems (sight, sound, smell), behavior trees, state machines
Animation: Playables-based locomotion, one-shot support, directional blending
Inventory: Modular item system with equip states, UI hooks, and networking
Multiplayer authority logic (FishNet-compatible)
Custom data pipelines (ScriptableObject DBs, event channels)
I write code with extensibility and clarity in mind. If youre building something serious, Ill make sure the core doesnt rot.
Let me build your games brain so you can focus on its soul.
Get to know Cris
- FromUnited States
- Member sinceJul 2018
- Avg. response time11 hours
- Last delivery8 months
Languages
English
Other Game Development Services I Offer
FAQ
What kind of systems can you design?
I build gameplay systems like AI (perception, behavior, decision-making), animation frameworks using Playables, inventory systems, equipment handling, state machines, and modular gameplay logic. I also design back-end game architecture (event systems, SO databases, multiplayer sync layers).
Do you use ECS or MonoBehaviour architecture?
By default, I use modern MonoBehaviour architecture with a modular design. If you need ECS (DOTS), message me first — I can design around it but prefer confirming the scope first.
Will the code be clean and reusable?
Yes — all systems are written with clear separation of concerns, comments, and extensibility. If you purchase the Standard or Premium package, you’ll also get a README or in-code docs to help you or your team understand how to plug it in.
Can you refactor existing messy code?
Absolutely. I can evaluate your current setup and either rebuild it cleanly or upgrade the architecture to be more robust. For spaghetti-heavy projects, I’ll let you know if it’s cheaper to rebuild than fix.
Can you integrate this into my live project?
For Standard and Premium, yes — assuming you provide enough context. I work modularly, so I’ll design systems that drop in without breaking unrelated parts. A brief call may help clarify your existing structure.
What if my system requires networking (FishNet, Mirror, etc.)?
I support FishNet-based multiplayer and can architect systems to be network-aware. For custom netcode or Mirror, message me first with your setup.
Do you offer long-term support or updates?
This gig is for one-off deliveries, but if you need an ongoing technical partner or regular updates, I offer consulting retainers or follow-up gigs.

