I will design or refactor your unity systems

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M
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Cris

About this gig

Building a game without scalable systems is like laying bricks without a foundation it looks fine until it collapses.

I specialize in modular, scalable system architecture in Unity. Whether you're working on a prototype or a production title, Ill design or refactor your systems to be robust, readable, and future-proof.

AI: Perception systems (sight, sound, smell), behavior trees, state machines

Animation: Playables-based locomotion, one-shot support, directional blending

Inventory: Modular item system with equip states, UI hooks, and networking

Multiplayer authority logic (FishNet-compatible)

Custom data pipelines (ScriptableObject DBs, event channels)

I write code with extensibility and clarity in mind. If youre building something serious, Ill make sure the core doesnt rot.

Let me build your games brain so you can focus on its soul.

Get to know Cris

Cris
5.0(3)
  • FromUnited States
  • Member sinceJul 2018
  • Avg. response time11 hours
  • Last delivery8 months
  • Languages

    English
Hi, I'm Cris, an indie game developer with expertise in Unity, C#, and game networking. I specialize in creating dynamic systems, fixing bugs, and optimizing game performance. Whether you need a custom script, help with networking setups, or quick troubleshooting, I'm here to help! Let’s bring your game to the next level.

Other Game Development Services I Offer