I will 3d rigging and technical art for 3d animation

M
msysonova
M
msysonova
Maria S

About this gig

Rigging = building the skeleton so your character can dance.

Every 3D model starts as a lifeless mesh rigging is what gives it bones, joints, and controls so animators can actually pose it.

Skeleton A joint hierarchy (shoulder elbow wrist) that mimics anatomy. Rotate a parent joint, and everything below it follows.

Skinning Binding mesh vertices to those joints via weight painting, so skin bends smoothly instead of tearing or folding at joints.

Controls Animator-friendly handles (not raw joints!) placed at hands, feet, hips the "steering wheel" for the skeleton underneath.

IK vs FK Two ways to move a limb:

  • FK: rotate each joint one by one (great for sweeping arcs)
  • IK: grab the hand/foot, the rest solves itself (great for planting feet)

Extras Corrective shapes and blend shapes fix ugly deformation at extreme poses (shoulders, faces).

Bottom line: rigging is technical puppeteering you build the strings before the character can move a muscle.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Maria S

Maria S

Student at Breda University of Applied Sciences

  • FromSpain
  • Member sinceOct 2025
  • Avg. response time1 hour
  • Languages

    English, Russian, Spanish, German
I am a student at Breda University of Applied Sciences specializing in Creative Media and Game Technology with a focus on Visual Arts. I am a multilingual individual, fluent in Russian, English, and Spanish, and I maintain a professional portfolio showcasing my work in game artistry.

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