I will rig, animate and render your 3d character for games


About this gig
A professional character rigger & animator using Blender with experience preparing characters for Unity, Unreal Engine, Godot, and other engines. I provide production-ready rigs, skinning (weight-painting), animation cycles, and clean FBX/GLB exports so your character works smoothly in-game.
What I offer:
Fully bone-based or humanoid rig (FK / IK setup, fingers, twist bones, spine, face controls if requested).
Clean weight painting and deformation fixes for natural bends.
Animation set (idle, walk, run, jump, attack, pickup, emotes, root motion etc.).
Engine-ready export: Unity Humanoid/Generic, Unreal-compatible skeleton (retarget-ready), Godot .glb/.esc export.
Naming conventions, axis fixes, scale adjustments, and a short guide for importing into your engine.
Why choose me:
Blender-native workflow tight control, no destructive baking.
Focus on game performance: minimal bones where needed, optimized skin weights, and small file sizes.
Attention to retargeting & compatibility for common engine rigs (Unity Humanoid / Unreal Mannequin / Godot).
Get to know Muhammad Anis
Generative AI or Machine Learning Expert and I Build Smart AI Chatbots
- FromPakistan
- Member sinceFeb 2025
- Avg. response time1 hour
Languages
Urdu, English
My Portfolio
FAQ
Which format you need ?
You can provide me blend, fbx, obj, stl, glb files
Can i place direct order to you ?
No Plz Always ask before placing the order Thank you
Will you give us screen recording video before finale delivery for our satisfaction ?
Yes, Of course I'll send you a screen recording video when you are 100% satisfy then approve the order

