I will rig, animate and render your 3d character for games

M
muhammadanis888
M
muhammadanis888
Muhammad Anis

About this gig

A professional character rigger & animator using Blender with experience preparing characters for Unity, Unreal Engine, Godot, and other engines. I provide production-ready rigs, skinning (weight-painting), animation cycles, and clean FBX/GLB exports so your character works smoothly in-game.


What I offer:


Fully bone-based or humanoid rig (FK / IK setup, fingers, twist bones, spine, face controls if requested).


Clean weight painting and deformation fixes for natural bends.


Animation set (idle, walk, run, jump, attack, pickup, emotes, root motion etc.).


Engine-ready export: Unity Humanoid/Generic, Unreal-compatible skeleton (retarget-ready), Godot .glb/.esc export.


Naming conventions, axis fixes, scale adjustments, and a short guide for importing into your engine.


Why choose me:


Blender-native workflow tight control, no destructive baking.


Focus on game performance: minimal bones where needed, optimized skin weights, and small file sizes.


Attention to retargeting & compatibility for common engine rigs (Unity Humanoid / Unreal Mannequin / Godot).


Get to know Muhammad Anis

Muhammad Anis

Generative AI or Machine Learning Expert and I Build Smart AI Chatbots

  • FromPakistan
  • Member sinceFeb 2025
  • Avg. response time1 hour
  • Languages

    Urdu, English
🌟 Welcome to My Profile! 🌟 Hey! I’m Muhammad Anis, a Machine Learning Expert, Rag chatbot , and Generative AI Specialist. With in 2 years of experience in advanced analytics, predictive modeling, and AI technologies, I help businesses solve complex problems and maximize the potential of their data. Let’s turn your ideas into reality! 🚀 Tools I Use: 💻 Programming Languages: Python,SQL 🧠 Machine Learning Frameworks: TensorFlow, PyTorch, Scikit-learn 📊 Data Visualization: Power BI, Matplotlib,Seaborn 🤖 Generative AI: OpenAI Hugging Face, Stable Diffusion 📂 Big Data: Pandas,Numpy

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