I will design 3d game assets weapons, vehicles, characters, props


About this gig
ame-ready assets built to perform not just look good in a render. I'm Mujtaba, a 3D artist specializing in game-ready props, weapons, vehicles, and stylized/realistic assets in Blender. Whether you need a single hero prop or a batch of environment props, I focus on clean topology, efficient UVs, and textures that hold up in-engine. What I can create for you: Weapons & melee props (stylized or realistic) Vehicles & mechs (hard-surface modeling) Stylized characters & creatures Environment props (crates, barriers, debris, foliage) PBR texturing (metal, wood, fabric, organic materials) Game-ready optimization (clean topology, baked normals, LODs on request) I work across styles from painterly stylized props to gritty military-realistic hardware and can match a specific game's art direction if you provide references. Software: Blender (Modeling, UV Unwrapping, Texturing, Baking) Export formats: FBX, OBJ, GLTF ready for Unity, Unreal, or your engine of choice. Message me before ordering if you have a concept sheet or reference so I can confirm scope and turnaround.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Mujtaba
I will create realistic 3D scenes,Architectural Design ,Visual and game assets
- FromPakistan
- Member sinceJul 2020
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
Will the asset be game-ready (correct topology, UVs)?
Yes — clean quad-based topology, unwrapped UVs, and baked textures are standard on Standard and Premium tiers. Basic tier is optimized for renders/portfolio use rather than strict poly-count targets — mention your engine's poly budget if it matters.
What poly count can you deliver?
Tell me your target range (mobile/low-poly, current-gen, or unconstrained) in the requirements and I'll model to spec.
Can you match my game's existing art style?
Yes, send 2–3 reference assets from your game and I'll match proportions, material style, and level of stylization.
Can you rig the asset for animation?
Basic rigging is available as an add-on for characters/creatures needing deformation.

