I will model modular medieval cyberpunk game environment level design for unreal unity

M
mutkasim
M
mutkasim
POLYGON FORGE

About this gig

Every Great Game Begins With a World Players Want to Explore

A memorable game isn't built around a single object, it's built around an environment that tells a story. That's why I build and model any sort of game environment world, weather you need cyberpunk city, medieval village, futuristic space station, fantasy worlds, sci fi corridors or a modular level for unreal engine and unity. THIS SERVICES COVERS: Medieval

  • Villages
  • Castles
  • Taverns
  • Bridges
  • Marketplaces
  • Blacksmiths
  • City Walls

Fantasy

  • Ancient Ruins
  • Temples
  • Magical Shrines
  • Forests
  • Dungeons
  • Floating Islands

Sci-Fi

  • Space Stations
  • Corridors
  • Laboratories
  • Command Centers
  • Hangars
  • Alien Facilities

Cyberpunk

  • Neon Streets
  • Apartments
  • Markets
  • Rooftops
  • Industrial Districts

Industrial

  • Factories
  • Warehouses
  • Power Plants
  • Pipelines
  • Machine Rooms

Military

  • Bases
  • Bunkers
  • Barracks
  • Watch Towers
  • Hangars

Modular Kits

  • Walls
  • Floors
  • Ceilings
  • Doors
  • Windows
  • Columns
  • Roofs
  • Pipes
  • Stair Systems
  • Trim Sheets

Environment Props

  • Furniture
  • Crates
  • Barrels
  • Lamps
  • Signage
  • Vegetation
  • Street Assets. And more I can handle. FOR UNITY AND UNREAL ENGINE GAMES.


Every project follows our studio workflow: clear communication, organized files, production ready structure.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know POLYGON FORGE

POLYGON FORGE

3D Game Artist, Game Assets, Environments, Hard Surface, Unreal ND Unity

  • FromNigeria
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
I specialize in creating production ready 3D assets for games, cinematic projects, and real time applications. From modular environments and hard surface assets to vehicles, ships, props, and stylized or realistic models, I focus on clean topology, optimized meshes, and game engine ready delivery. Every project is built with quality, performance, and communication in mind, helping developers and studios bring their ideas to life.