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Game Programmer and Backend Developer
Unreal Engine • Self-employed
Feb 2022 - Present • 4 yrs 6 mos
Specialized in Unreal Engine multiplayer development with a strong focus on networking, replication, dedicated servers, and backend integration. Designed and implemented scalable gameplay systems, integrated REST APIs, WebSockets, and online services, and developed custom backend features including matchmaking, authentication, progression systems, inventories, and real-time communication. Experienced in implementing client-side prediction and server reconciliation to deliver responsive gameplay under varying network conditions.