I will develop unreal engine gameplay mechanics and systems

M
mykytaponomarov
M
mykytaponomarov
Mykyta P

About this gig

I build complete, working gameplay mechanics in Unreal Engine 5 not just code, but the full feature ready to play.


Whether you have an existing project or start from scratch, I implement mechanics end-to-end: from Blueprint or C++ logic to the models and animations that bring them to life. Inventory, interaction, weapons, abilities, movement, traps, pickups, doors, custom systems send me your idea and I'll make it work in your project.


What sets me apart: I'm a Technical Artist with 4+ years in UE5 production, so I handle the mechanic AND its assets. You get a feature that's not only functional but looks and animates the way it should no gap between programmer and artist.


I also help with performance optimization, custom 3D models and motion-capture animation just ask.


Message me before ordering so I can confirm the scope fits your project. Let's build something that plays great.

Get to know Mykyta P

Mykyta P

Senior Unreal Engine 5 Technical Artist and Realtime 3D Generalist

  • FromRomania
  • Member sinceDec 2025
  • Languages

    English, Ukrainian, Russian
I am a Senior Unreal Engine 5 Technical Artist and Level Designer with 4+ years of production experience delivering high-quality, performance-focused real-time content. I work across environment creation, large-scale world building, level design, Blueprints, Animation Blueprints, character and clothing integration, meshes, PBR materials, shaders, and optimization. I can help turn ideas, blockouts, or unfinished scenes into polished, gameplay-ready results with a strong focus on visual quality and performance.