I am a 3D Environment & Lighting Artist, 3D Generalist, and 2D Keyart Illustrator trained at ESMA. I specialize in bridging early 2D visual concepts with full 3D production pipelines.
My technical skills span Maya, Blender, Substance 3D Painter, RenderMan, Nuke, and Unreal Engine, with expertise in high/low-poly modeling, PBR/UDIM texturing, set dressing, LookDev, and cinematic lighting.
I focus on creating atmospheric, story-driven 3D environments through realistic lighting, rich materials, and strong visual hierarchy.... Read more