I will do clean retopology and uv mapping for 3d models


About this gig
Need clean topology and professional UVs for your 3D model?
I will provide high-quality retopology and UV mapping for characters, props, creatures, and game assets. Whether you have a high-poly sculpt from ZBrush, Blender, Maya, or another software, I will convert it into an optimized, animation-ready mesh with clean edge flow and efficient UV layouts.
What you will get:
- Clean and organized topology
- Optimized low-poly mesh
- Animation-friendly edge loops
- Professional UV layout with minimal stretching
- Game-ready assets for Unity and Unreal Engine
- Proper mesh organization and naming
I work with :
- Characters
- Creatures
- Props
- Hard-surface models
- Stylized and realistic assets
- Software:
- Blender
- Maya
- ZBrush
- Substance Painter
Please contact me before placing an order for complex models so I can review your asset and provide the best package recommendation.
I am committed to delivering clean, optimized, and production-ready 3D assets that meet professional game and animation standards.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Jyoti
3D Character Artist and Retopology Specialist
- FromIndia
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English
FAQ
Do I need to contact you before ordering?
Yes, for complex characters, creatures, or large assets. I'll review the model and recommend the most suitable package.
What should I send you?
Please provide your source file (OBJ, FBX, BLEND, ZTL, etc.) and any specific requirements such as target polycount, animation needs, or game engine.
Can you match a specific polycount budget?
Yes. If you have a target polycount for games, VR, mobile, or real-time applications, I can optimize accordingly.
Will the mesh be suitable for rigging and animation?
es. I create clean edge flow and deformation-friendly topology whenever animation is required.
Is the source model included?
No. You must own the model or have permission to use it before submitting it for retopology.
How do I know which package is right for my model?
The appropriate package depends on the complexity of your model and project requirements. If you're unsure, send me your model before ordering, and I'll recommend the best package for your needs.

