I will do clean retopology and uv mapping for 3d models

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Jyoti

About this gig

Need clean topology and professional UVs for your 3D model?


I will provide high-quality retopology and UV mapping for characters, props, creatures, and game assets. Whether you have a high-poly sculpt from ZBrush, Blender, Maya, or another software, I will convert it into an optimized, animation-ready mesh with clean edge flow and efficient UV layouts.


What you will get:


  • Clean and organized topology
  • Optimized low-poly mesh
  • Animation-friendly edge loops
  • Professional UV layout with minimal stretching
  • Game-ready assets for Unity and Unreal Engine
  • Proper mesh organization and naming


I work with :


  • Characters
  • Creatures
  • Props
  • Hard-surface models
  • Stylized and realistic assets
  • Software:
  • Blender
  • Maya
  • ZBrush
  • Substance Painter


Please contact me before placing an order for complex models so I can review your asset and provide the best package recommendation.

I am committed to delivering clean, optimized, and production-ready 3D assets that meet professional game and animation standards.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Jyoti

Jyoti

3D Character Artist and Retopology Specialist

  • FromIndia
  • Member sinceJun 2026
  • Avg. response time1 hour
  • Languages

    English
Hi, I'm Jyoti, a 3D Character Artist with experience in character modeling, retopology, UV mapping, and game-ready asset creation. I specialize in creating clean topology, efficient UV layouts, and optimized meshes suitable for texturing, rigging, animation, and game engines. Using Maya, ZBrush, Blender, Marvelous Designer, and Substance Painter, I focus on delivering high-quality work with clear communication and attention to detail. If you need help with retopology, UV mapping, or character assets, feel free to reach out. I'd be happy to discuss your project.