I will fix your 3d model, retopology, uv mapping and bake textures

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nathan_basia
N
nathan_basia
Ibrahim

About this gig

About this gig

This gig is focused on fixing and optimizing models for Real-time rendering, but it can work for Animation or any other 3D application that requires a good and light topology.


I can fix the Topology or Retopologize any 3D Model, Scanned Assets, Tailored Garments, Sculpted Models or CAD models.


I can provide UV Mapping and Texture Baking services if you want to maintain the level of detail of the source model with displacement or normal maps so you can add them later.


Things that I would like to know for before starting an order:

  • Vertex, Poly or Tris count target.
  • Is the model already rigged?
  • Do you need UV Mapping?
  • Do you need Texture Baking? What would be the desired resolution? (1K, 2K, 4K, 8K)
  • How many sets of textures does your model have? (Body, Clothes, Hair, Weapons, etc)
  • How many maps does your model have? (Diffuse, Normal, AO, Roughness, etc)
  • Do you need the file in a specific format? (FBX, OBJ, GLTF/GLB, ABC, STL, etc)



It is important that you contact me before ordering to check availability.


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ibrahim

Ibrahim

Art

5.0(1)
  • FromUnited States
  • Member sinceMar 2026
  • Last delivery2 months
  • Languages

    English
Hi, I’m a 3D artist specializing in retopology and mesh optimization. Do you have a high-poly or messy 3D model that’s hard to use in games or animation? I help turn complex meshes into clean, efficient, and animation-ready topology with proper edge flow and optimized polygon count I work using industry tools like Blender, ZBrush, and Maya