I will develop custom unreal engine cpp plugins for windows system integration


Level 2
About this gig
Do you need your Unreal Engine project to do things the engine wasn't built for? Whether its interacting with the Windows OS, managing multi-monitor setups, or building custom utility tools, I provide high-performance C++ solutions that are easy to use.
With experience building system-level desktop plugins (like "Wallpaper Mode" integration), I specialize in:
- Win32 API & Windows Shell Integration: Control window layering, taskbar behavior, and system settings directly from your game.
- C++ to Blueprint Bridging: I write complex, low-level logic and expose it as clean, user-friendly Blueprint nodes.
- Custom Utility Tools: Multi-monitor coordinate mapping, registry access, and file system automation.
- Optimization: High-performance code with zero memory leaks and clean architecture.
I don't just give you a script; I give you a robust, professional-grade plugin that expands what your software can achieve.
Please message me before ordering to discuss your technical requirements.
Get to know Nathish
Python GUI and Automation Expert, Clean Code, Fast Delivery
Level 2
- FromIndia
- Member sinceJan 2023
- Avg. response time1 hour
- Last deliveryabout 4 hours
Languages
English
My Portfolio
FAQ
Do I need to know C++ to use your plugin?
No! While I write the core logic in C++ for maximum performance and system access, I expose everything to Blueprints. You can trigger all features using standard nodes within the Unreal Editor.
Can you help with Windows-specific features like "Always on Top" or "Transparent Windows"?
Yes. I have extensive experience using the Win32 API to manipulate how Windows handles your application's window, including layering, focus, and multi-screen positioning.
Does the plugin work with both UE4 and UE5?
I primarily develop for Unreal Engine 5 to ensure future compatibility, but I can provide UE4 versions upon request. Please specify your engine version when we discuss the project.
Can you create a plugin that interacts with other desktop software?
Absolutely. Through Windows API hooks and process management, I can build plugins that allow Unreal Engine to "communicate" with or control other desktop elements.

