Hi! I’m a Unity developer with experience working on large team projects (World Of The Abyss MMORPG, DIMEDUS, Hash Rush, Poomb Creatures) as well as solo games released from concept to store.
I focus on clean, scalable code and structured architecture to keep projects maintainable and easy to extend. I also work on fixing bugs, optimizing performance, and refactoring existing projects.
If you need help building a game, a prototype, or improving an existing Unity project, feel free to reach out.... Read more