I will develop custom fps shooter mechanics in unreal engine


About this gig
Hi, Im Neel, an indie game developer working mainly with Unreal Engine 5, C++, and Blueprints. I work on gameplay programming and enjoy building systems that feel responsive and work well together.
For this gig, Im focusing on FPS and shooter development, from individual gameplay mechanics to playable prototypes and existing project work.
Some of the systems I can work with include:
- Player movement and camera
- Weapons, shooting, aiming and recoil
- Reloading and weapon switching
- Health, damage and hit detection
- Combat and interaction systems
- Enemy and basic AI gameplay
- Animation and third-party asset integration
- HUD and gameplay UI
- Niagara VFX integration
- Multiplayer replication and networking
- Gameplay optimization
I can work with an existing Unreal Engine project or build the requested system from scratch.
Youll need to provide the required project files, assets, plugins, references, and properly licensed third-party content when applicable.
For larger projects or more complex multiplayer/gameplay systems, please message me before ordering so we can discuss the requirements and scope.
Get to know Neel Frostrain
Game Developer Unreal Engine, Unity
- FromIndia
- Member sinceSep 2026
- Avg. response time1 hour
- Last deliveryabout 14 hours
Languages
English
My Portfolio
FAQ
Which Unreal Engine versions do you work with?
I can work with Unreal Engine 5 And 4 projects. Please tell me your exact engine version before ordering so I can confirm compatibility.
Can you work with my existing Unreal Engine project?
Yes. I can integrate the requested FPS mechanics into an existing project, provided the required project files and dependencies are available.
Do you use C++ or Blueprints?
I work with both C++ and Blueprints. The approach depends on the system and your project's existing architecture.
Can you add multiplayer functionality?
Yes. I can implement replicated FPS gameplay and networking features. Larger multiplayer systems should be discussed before ordering.
Do I need to provide the game assets?
Yes. Please provide the required characters, weapons, animations, environments, VFX, UI, plugins, or other dependencies. Third-party assets must be properly licensed.
Can you integrate Marketplace or third-party assets?
Yes. I can integrate properly licensed third-party assets into the requested gameplay systems.
Can you build a complete FPS game?
Larger FPS projects can be discussed through a custom offer. The standard packages are intended for specific systems and playable prototypes.
What should I send you before starting?
Please provide your Unreal Engine version, project files if applicable, feature requirements, target platform, available assets, and any reference videos or examples.

