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I will unity mobile game release, unity admob sdk fix, unity gradle cocoapods crash


Neil Stevon
About this gig
Your Unity game is feature complete, but the build falls apart the moment you add ads?
Duplicate class errors in Gradle, pod install failing on iOS, crashes on launch. Its the most common way Unity releases get stuck, and I fix it.
What I do:
- Integrate AdMob, AppLovin MAX, Unity LevelPlay and Firebase
- Resolve dependency conflicts with the External Dependency Manager
- Fix Gradle duplicate class and manifest merge errors
- Fix CocoaPods and Xcode build failures
- Set up the GDPR consent prompt and Apple tracking permission
- Add SKAdNetwork IDs for iOS ads
- Check 16KB page size support for Google Play
- Test ads, interstitials and rewarded ads on real devices
- Submit to Google Play and the App Store
Before ordering, tell me your Unity version, which ad networks you use and the exact error youre seeing.
Get to know Neil Stevon
Neil Stevon
App store submission
- FromUnited Kingdom
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English
Your app is built but stuck at the last step. Google blocks the update over 16KB page size. Your Unity game crashes the moment ad SDKs go in. Huawei users can't find you. You have no Mac, so every iOS update needs a favor.
I'm the person who gets finished apps into stores and keeps them there. That covers Android compliance fixes, Unity monetization builds, AppGallery publishing and iOS releases from Xcode to TestFlight.
Every build gets tested on a real device, and you own every key and account.
FAQ
Which Unity versions do you support?
2021 LTS and newer.
Which ad networks?
AdMob, AppLovin MAX, LevelPlay and Unity Ads.
Will you change my gameplay?
No. I only touch the build and the SDK setup.
Can you do in app purchases too?
Yes, with Unity IAP for Google Play and Apple.
What do I need to send?
The project or repo, plus access to your ad network accounts.

