I will unity mobile game release, unity admob sdk fix, unity gradle cocoapods crash

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neil_stevon
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neil_stevon
Neil Stevon

About this gig

Your Unity game is feature complete, but the build falls apart the moment you add ads?


Duplicate class errors in Gradle, pod install failing on iOS, crashes on launch. Its the most common way Unity releases get stuck, and I fix it.


What I do:

  • Integrate AdMob, AppLovin MAX, Unity LevelPlay and Firebase
  • Resolve dependency conflicts with the External Dependency Manager
  • Fix Gradle duplicate class and manifest merge errors
  • Fix CocoaPods and Xcode build failures
  • Set up the GDPR consent prompt and Apple tracking permission
  • Add SKAdNetwork IDs for iOS ads
  • Check 16KB page size support for Google Play
  • Test ads, interstitials and rewarded ads on real devices
  • Submit to Google Play and the App Store


Before ordering, tell me your Unity version, which ad networks you use and the exact error youre seeing.

Get to know Neil Stevon

Neil Stevon

App store submission

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English
Your app is built but stuck at the last step. Google blocks the update over 16KB page size. Your Unity game crashes the moment ad SDKs go in. Huawei users can't find you. You have no Mac, so every iOS update needs a favor. I'm the person who gets finished apps into stores and keeps them there. That covers Android compliance fixes, Unity monetization builds, AppGallery publishing and iOS releases from Xcode to TestFlight. Every build gets tested on a real device, and you own every key and account.

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