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nelson_mass

Nelson M

@nelson_mass

Expert 3D Character Animator for AAA and Indie Games

United States
English, Spanish, Dutch, Arabic
About me
Need high quality 3D game character animation that integrates seamlessly into your game engine? I am a professional 3D character animator specializing in bringing stylized and realistic characters to life using Blender, Maya, and MotionBuilder. Whether you need responsive locomotion sets, explosive combat sequences, or cinematic cutscenes, I deliver clean, production-ready keyframe animation optimized for Unreal Engine and Unity. Let's collaborate to elevate your project's visual storytelling and gameplay feel. Message me to discuss your game assets.... Read more

Skills

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nelson_mass
Nelson M
Offline • 
Average response time: 1 hour

See my services

Character Animation
I will do 3d game character animation 3d model and rigging unreal engine ue5 animation
Graphics for Streamers
I will do steam capsule art game banner art steam header capsule artwork game cover art

Portfolio

Work experience

Pixelcabin

Lead 3D Animator

Pixelcabin • Freelance

Oct 2025 - Present9 mos

Led the 3D game character animation pipeline for multiple indie game projects, delivering over 150+ high-quality custom rigs and keyframe animation sequences. Specialized in crafting responsive locomotion sets, fluid combat systems, and loopable idle variations. Successfully optimized 3D assets for smooth integration into Unreal Engine (UE5) and Unity, maintaining precise root motion and humanoid skeleton standards. Reduced in-game animation bugs by 25% through rigorous technical cleanup of FBX files, ensuring production-ready assets that blend seamlessly with game engine mechanics.

AnimationPlanet

3D Game Character Animator

AnimationPlanet • Freelance

Jul 2025 - Present1 yr

Developed highly detailed 3D character animations for PC, console, and mobile game developments. Focused primarily on character weight distribution, dynamic secondary motions, and complex cinematic sequences. Collaborated closely with game developers and technical artists to establish clean skeleton hierarchies, weight painting, and interactive character components. Transformed raw concept briefs and video references into polished keyframe animations that drastically enhanced the overall game feel, layout, and immersion for the end player.