I will do 3d game character animation 3d model and rigging unreal engine ue5 animation


About this gig
Are you looking for fluid, highly responsive 3D game character animation that feels satisfying to play? Poorly optimized keyframes can ruin a player's immersion. I create high fidelity game animation tailored precisely to your character's personality and mechanics.
What I Animate:
- Locomotion Sets: Walk, run, sprint, crouch, jumps (with loopable options)
- Combat & Actions: Melee combos, spell casting, hit reactions, deaths
- Idle Variations: Breather idles, weapon-hold poses, ambient behaviors
- Cinematics: Intros, victory screens, and short cutscenes
Technical Deliverables:
- Clean Root Motion or In-Place configurations.
- Flawless integration for Unreal Engine (Mannequin/IK Rig compatible) and Unity (Mecanim/Humanoid).
- Export formats: FBX, OBJ, .blend, or .ma/.mb source files.
How It Works:
- Consultation: Send your rigged character model and reference videos/brief.
- Blocking Phase: I share the initial poses and timing for your approval.
- Polishing Phase: I refine the curves, weight, and secondary motion.
Delivery: You receive fully tested, engine-ready files.
NOTE: Every character rig is unique. Please message me before placing an order to ensure asset compatibility
Get to know Nelson M
Expert 3D Character Animator for AAA and Indie Games
- FromUnited States
- Member sinceAug 2025
- Avg. response time1 hour
Languages
English, Spanish, Dutch, Arabic
My Portfolio
FAQ
Do you provide the 3D character model and the rigging setup, or just the animation?
This gig focuses strictly on 3D game character animation. You will need to provide your own 3D model that is already fully rigged and skinned (with a skeleton setup). If your character needs custom 3D rigging before animating, PLEASE MESSAGE ME FIRST
Will your animations work properly with Unreal Engine and Unity?
Yes, absolutely. I specialize in game animation and export my files using clean FBX formats configured for game engines. I can set up your animations using either Root Motion or In-Place settings, ensuring perfect compatibility with Unity’s Mecanim system or Unreal Engine's standard skeleton structr
What kind of reference material do I need to provide for a game character animator?
Kindly please provide a brief description of the character's personality, video references of the movement style you want (or real-life footage), and details about the game genre. The clearer your visual references, the faster and more accurate the final keyframe blocking will be

