I will design custom roblox animations moves roblox combat character animations


About this gig
CONTACT ME FIRST
Bring life and fluidity to your characters with professional custom Roblox animations! Fluid movement makes or breaks the immersion of your gameplay. I specialize in designing high-quality, weighted character animations for all types of styles focusing deeply on intense Roblox combat, casual actions, and energetic battle stances.
From basic walking cycles to complex acrobatic moves, I use advanced keyframing techniques to ensure your animations are snappy, powerful, and natural. Whether it's an punch combo for a battleground game or a sword swing for an RPG, your game will look top tier.
What I Offer:
- Premium custom Roblox animations (R6 and R15 rigs supported)
- Heavy hitting Roblox combat strike, kick, and weapon animations
- Smooth locomotion and core player movement loops
- Optimized asset IDs ready to plug straight into your script tracks
Don't let stiff animations ruin your hard work. Let's make your game movement elite. Send me a message now and lets plan your animation track!
#RobloxAnimation #CustomRobloxAnimations #CharacterAnimations #RobloxCombat #Movement
Get to know Marry rob
Roblox VFX Artist and Animation Expert and Custom SFX and Combat System Scripter
- FromUnited States
- Member sinceOct 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German, Italian
FAQ
Do you support both R6 and R15 character rigs?
Yes, I animate for both R6 and R15 rigs, depending on your project framework and aesthetic requirements
2. Do you provide the source animation data or just the ID?
I will upload the animations to your project or send you the keyframe sequence model data so you can save it directly under your group or profile account.
Can you create animations based on real martial arts or anime fights?
Definitely. I excel at converting frame by frame live references or cartoon anime action sequences into natural Roblox keyframes.
Are the animation priorities preset for things like Action or Movement?
Yes, I structure all animation track priorities correctly (e.g., Idle, Movement, Action) so they overwrite each other properly in game without glitching.
Do you rig custom non humanoid meshes?
This gig focuses entirely on character animations and moves. If you have a custom rig, please ensure it is correctly jointed and weighed before sending.

