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3D ARTIST
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3D Artist
Freelance • Self-employed
Sep 2025 - Present • 1 yr 1 mo
- Build props based on concept art. Do retopology, bake from high-poly to low-poly to ensure performance and meet poly count requirements. Scale and set pivot to bring the asset into Unity. Get feedback and make adjustments to fit the project. - Handling UV unwrapping and creating materials. Using handpaint techniques and custom toon/stylized shading to create a distinct stylized art style. - Stylized Art Project: Self-managing and executing independent projects from concept development, modeling, topology, UV/texture, rigging, animation, lighting, all the way to rendering and final post-editing.