I will create a playable game prototype in unreal engine 5

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Nicolas G.

About this gig

Have a game idea and want to see it playable? I'll turn it into a working prototype in Unreal Engine 5, so you can test the gameplay, show it to your team or pitch it to investors.


What I can build:

- Player controls, camera and movement

- Core gameplay loop and game rules

- Physics-based mechanics

- Scoring, match flow and win/lose conditions

- Basic UI, menus and HUD

- Sound and simple feedback effects

- Packaged playable build for Windows


My experience: I was the sole programmer on GOL RUSH, a 3D arcade sports game in Unreal Engine 5, where I took the project from the first prototype to a complete playable vertical slice (controls, physics, scoring, match flow, camera, UI and audio). I also program gameplay in Unity/C# on OUT-VOID, an FPS roguelike.


How I work:

- We agree on the core mechanic and scope first

- Graybox first, so we focus on how the game feels

- I share progress videos and builds for early feedback

- You get the full UE5 project


Please message me before ordering so I can confirm the scope fits the package. Let's make your idea playable!

Get to know Nicolas G.

Nicolas G.

Gameplay Programmer, Unity and Unreal Engine Game Developer

  • FromArgentina
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English
Hi! I'm Nicolás, a game programmer from Argentina focused on gameplay systems, mechanics and interactive experiences. I work with Unity (C#), Unreal Engine 5 (C++), Phaser and JavaScript, building 2D and 3D games: combat, physics, enemy AI, procedural generation, UI and core game logic. I've built vertical slices like GOL RUSH (UE5) and Héroe Showdown (Phaser), and I'm developing OUT-VOID, an FPS roguelike in Unity. I can help with prototypes, new mechanics or bug fixing, with clean code and clear communication.

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