I will develop gameplay mechanics and systems for your unity game

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Nicolas G.

About this gig

Need a gameplay programmer for your Unity project? I'll build the mechanics and systems that make your game fun to play, with clean and maintainable C# code.


What I can do for you:

- Player controllers and movement (2D and 3D)

- Shooting, combat and weapon systems

- Enemy AI and behavior

- Procedural generation

- Game UI, menus and HUD

- Physics, camera and core game logic

- Adding new features to an existing project


My experience: I'm the gameplay programmer on OUT-VOID, an FPS roguelike in Unity/C#, where I coded the player controller, combat, enemy AI and procedural levels. I've also been the sole programmer on GOL RUSH (Unreal Engine 5) and Heroe Showdown (Phaser), taking both from prototype to a playable vertical slice.


How I work:

- We define the scope together before I start

- I use Git and keep the project organized

- I share progress videos or builds so you can give feedback early

- You get the full source code


Please message me before ordering so we can make sure the scope fits the package. Happy to help bring your game to life!

Get to know Nicolas G.

Nicolas G.

Gameplay Programmer, Unity and Unreal Engine Game Developer

  • FromArgentina
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    Spanish, English
Hi! I'm Nicolás, a game programmer from Argentina focused on gameplay systems, mechanics and interactive experiences. I work with Unity (C#), Unreal Engine 5 (C++), Phaser and JavaScript, building 2D and 3D games: combat, physics, enemy AI, procedural generation, UI and core game logic. I've built vertical slices like GOL RUSH (UE5) and Héroe Showdown (Phaser), and I'm developing OUT-VOID, an FPS roguelike in Unity. I can help with prototypes, new mechanics or bug fixing, with clean code and clear communication.

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