
Achelus
Environment and Technical Artist on Unreal Engine 5
Skills

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Work experience
Instructor
New3dge • Freelance
Jul 2021 - Present • 5 yrs 3 mos
Instructor for the Game Art program at New3dge. - Introduction to Unreal Engine - Introduction to creating game-ready assets - Advanced shader creation techniques - Supervision of final-year student projects
Technical and Environment Artist
Runes Studio • Full-time
Oct 2023 - Jun 2025 • 1 yr 8 mos
Created master shaders for the environment art team and kept them updated based on requirements. - Implemented a day/night cycle and weather system (rain, foliage animation, etc.). - Developed ocean and river shaders, as well as interactive elements involving the player, water, and vegetation. - Handled object destruction, player footprints, and the fading out of foreground objects that obstruct the view. - Created tools to streamline the artists' workflow, such as automating LODs, level cleanup, and previewing active shader options. - Set up and supervised HLOD systems. And also worked on level art and modeling, all while maintaining a focus on project optimization.
Level Artist
Nog Studio • Freelance
Nov 2020 - May 2021 • 6 mos
Level creation for an AA video game: - Developing game levels using provided assets and shaders, while adhering to the art direction and game design constraints.