I will rig vrchat avatar with unity setup full body tracking visemes and physbones


About this gig
Want a VRChat avatar that moves naturally, tracks smoothly, and is ready to upload without the technical hassle? I provide professional avatar rigging and Unity setup to ensure your character performs reliably in VRChat.
Whether your avatar is custom-made or purchased, I'll prepare it for expressive interactions, realistic movement, and an enjoyable in-game experience. Every project is built with clean rigging and attention to detail, making your avatar comfortable to use for social VR, content creation, and streaming.
What I can help you with:
- VRChat avatar rigging
- Unity project setup and upload preparation
- Full Body Tracking compatibility
- Visemes for clear lip sync and expressions
- PhysBones setup for natural secondary motion
I work with anime, humanoid, furry, and stylized avatars while following current VRChat standards. My goal is to deliver an avatar that is stable, optimized, and ready for your next virtual adventure.
Feel free to message me before ordering so we can discuss your avatar and project requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Nico Webe
Bringing Characters to Life with Professional Rigging and Animation
- FromGermany
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, German, French, Spanish
FAQ
Can you rig both custom and purchased VRChat avatars?
Yes. I can work with custom models and avatars purchased from supported marketplaces.
Will my avatar support Full Body Tracking?
Yes, I can prepare your avatar for Full Body Tracking when the model supports it
Do you set up PhysBones and visemes?
Absolutely. I configure PhysBones for natural movement and visemes for accurate lip sync.
Can you optimize my avatar for better VRChat performance?
Yes. I optimize the setup while maintaining quality to improve compatibility and performance.
Which file formats do you accept?
I commonly work with FBX, Blend, VRM, Unity packages, and other standard 3D character formats.

