I will create high quality 3d models with pbr textures for you


About this gig
Hi! Im Nikita, a 3D artist specializing in hard surface modeling.
I create high-quality, game-ready assets for your projects built with precision, clean topology, and realistic details. My goal is to deliver models that look great and perform efficiently in your game or cinematic scene.
What Youll Get:
- High-quality 3D assets (low or high poly)
- Optimized topology and clean UVs
- 2K-4K PBR textures (Base Color, Roughness, Metallic, Normal, AO, etc.)
- Optional HD-4K renders of the finished model
I Work With:
- Props
- Weapons
- Vehicles
- Buildings
Please read the FAQ at the bottom of the page I've answered the most common questions there.
Since every project is unique, the price and delivery time can change depending on the models complexity - feel free to contact me before ordering.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Nikita N
- FromPoland
- Member sinceSep 2025
Languages
English, Ukrainian
My Portfolio
FAQ
Do you create characters or organic models?
No, I don’t create characters or animals.
Do you work with animation?
No, I don’t do animation
Can you make assets in a specific game style (e.g., AAA, stylized, low-poly)?
Yes, I mainly work in realistic style, but I can also create stylized or low-poly assets upon request.
What is the format of the models you deliver?
I usually provide models in .FBX format, but I can also export them as .OBJ if needed.
In which languages do you receive orders?
I speak English, Ukrainian, and Russian. If you speak another language, you can use Google Translate — that works perfectly fine for communication.
Which software do you use?
I use Blender for modeling, ZBrush for high-poly and sculpting, Substance Painter for texturing and baking, and Marmoset Toolbag for baking and rendering.
What should I send you when I contact you?
Please send any concept art, images, sketches, or references you have, along with a short description of what you need. This helps me understand your vision before starting the order.
Can you work without a reference image?
Working without references is difficult, but possible if you can clearly describe your idea. Even a simple sketch, rough image, or written explanation is enough to guide the modeling process.

