I will retopology, uv unwrap and pbr texturing your 3d model mapping


About this gig
Need clean topology and professional UVs for your 3D model?
I will provide high quality retopology and UV mapping for characters, props, creatures, and game assets. Whether you have a high poly sculpt from ZBrush, Blender, Maya, or another software, I will convert it into an optimized, animation ready mesh with clean edge flow and efficient UV layouts.
What you will get:
- Clean and organized topology
- Optimized low poly mesh
- Animation friendly edge loops
- Professional UV layout with minimal stretching
- Game ready assets for Unity and Unreal Engine
- Proper mesh organization and naming
I work with :
- Characters
- Creatures
- Props
- Hard-surface models
- Stylized and realistic assets
- Software:
- Blender
- Maya
- ZBrush
- Substance Painter
Please contact me before placing an order for complex models so I can review your asset and provide the best package recommendation.
I am committed to delivering clean, optimized, and production-ready 3D assets that meet professional game and animation standards.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know nimizin
pokemon card
- FromUnited States
- Member sinceSep 2026
- Avg. response time8 hours
Languages
English

