I will develop and produce a prototype for your game


About this gig
Turn your game idea into a playable Unreal Engine 5 prototype.
Whether you're testing a new mechanic, building a vertical slice for investors, or laying the foundation for your game, I'll create clean, modular gameplay systems that are built to scale.
I'm a professional Unreal Engine gameplay programmer with experience developing systems for commercial games and creating Marketplace assets used by developers worldwide. I focus on writing maintainable Blueprints and C++ that are organized, performant, and easy to expand as your project grows.
I can prototype features such as:
- Combat systems
- AI behavior
- Lock-on and targeting
- Inventory and equipment
- Quest and dialogue systems
- Interaction systems
- Character abilities
- Parkour and movement mechanics
- RPG systems
- Multiplayer gameplay
- UI and HUD functionality
- And other custom gameplay mechanics
Every project includes:
- Clean, organized Unreal Engine 5 project
- Modular Blueprint architecture (with C++ where required)
- Commented and easy-to-follow logic
- Playable demonstration level
- Source files
- Clear communication and regular progress updates
Why work with me?
- Professional gameplay programmer with commercial game development experience
- Creator of
Get to know Ibrahim A
Technical Game Designer
- FromNigeria
- Member sinceAug 2023
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
What game engines do you work with?
I specialize in Unreal Engine 5 using Blueprints and C++. I can work with existing UE5 projects or create a new project from scratch.
What types of gameplay systems can you prototype?
I can prototype combat systems, AI, inventories, quests, dialogue, character abilities, movement mechanics, lock-on systems, multiplayer features, UI, save systems, and many other custom gameplay mechanics.
Do I need to provide assets?
No. I can use Unreal Engine's default assets or placeholders during development. If you already have your own assets, I'll integrate them into the prototype.
Will I receive the source files?
Yes. Every order includes the complete Unreal Engine project files unless otherwise agreed upon.
Can you work in Blueprints or C++?
Yes. Depending on your project's needs, I can work in Blueprints, C++, or a combination of both.
Can you add new features to my existing Unreal Engine project?
Absolutely. I can integrate new gameplay systems into an existing project while following its architecture whenever possible.
Do you create multiplayer prototypes?
Yes. Multiplayer functionality can be included depending on the package and project scope. Please contact me before ordering so we can discuss your requirements.
Will the prototype be production-ready?
The goal of a prototype is to validate gameplay ideas quickly. However, I always build systems with clean, modular architecture that can serve as a solid foundation for future development.
Can you recreate mechanics from another game?
Yes. I can build prototypes inspired by existing games. However, I will create original implementations and will not copy copyrighted assets or proprietary code.
Should I contact you before placing an order?
Yes. Every project is different. Sending me a message first ensures we define the scope correctly, choose the right package, and avoid misunderstandings before development begins.

