I will model and texture a stylized fantasy game weapon or prop


About this gig
I model and texture stylized fantasy weapons and hard-surface props for games/others the kind of item that needs to read instantly, even at inventory-icon size.
My process: block out the silhouette first, sculpt detail in ZBrush, bake down to a clean game-ready mesh, then texture/hand-paint the PBR textures in Substance Painter. You get a model that holds up in a close-up render and performs fine in-engine.
What you'll receive: FBX (OBJ on request), a full PBR texture set (base color, normal, roughness, metallic, AO), and render previews from multiple angles and other required.
Software: Maya, Blender, ZBrush , Substance Painter. Final presentation in Unreal Engine or Blender.
Message me before ordering with a reference or a quick description of what you need even a rough sketch helps me quote accurately.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Nitheesh M
3D Game Artist
- FromIndia
- Member sinceFeb 2021
- Avg. response time1 hour
Languages
English
My Portfolio
Other Game Art Services I Offer
FAQ
Can you work from a concept image or sketch?
Yes, that's the ideal starting point.
Can you match an existing game's art style?
Yes, send 2–3 reference pieces from that game and I'll match the visual language.
Will the model be game-ready and optimized?
Yes, Standard and Premium include the ZBrush-to-low-poly bake workflow specifically for that.
What file formats do I get?
BX standard, OBJ on request. Source files.
Can you do realistic instead of stylized?
Yes
Can I order a themed set of weapons?
Yes

