I will create game ready 3d models for unreal engine and unity

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nithinksurendra
N
nithinksurendra
Nithin

About this gig

I create realistic, production-ready 3D props with rich material detail and accurate PBR texturing built for games, cinematics, and high-quality renders.

Whether you need a single hero asset or a full prop set, I focus on getting the small details right: realistic wear, grime, scratches, and surface breakup that make objects feel grounded and believable. Every prop is modeled with clean topology and optimized for real-time engines (Unity, Unreal) without sacrificing visual quality.

My workflow covers concept reference, modeling, UV unwrapping, and full PBR texturing (albedo, normal, roughness, metallic, AO). Source files and multiple render angles are available depending on package.

If you have specific reference images or a concept brief, send them over I'll match the style and level of realism your project needs.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Nithin

Nithin

Maya and ZBrush artist specializing in game props and environments

  • FromIndia
  • Member sinceNov 2022
  • Avg. response time1 hour
  • Languages

    Malayalam, English, Hindi
Hi, I'm Nithin, a 3D Artist specializing in game-ready props, environment assets, and realistic texturing. I work with Maya, ZBrush, Substance Painter, and Photoshop to create high-quality assets optimized for games and real-time applications. I focus on clean modeling, efficient topology, PBR texturing, and attention to detail to bring ideas to life. Whether you need a game prop, environment asset, or custom 3D model, I'm committed to delivering quality work on time and maintaining clear communication throughout the project

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