I will fix unreal engine blueprint ue5 developer ue5 muitiplayer dmx unreal engine
About this gig
Need a fast, reliable fix for your Unreal Engine 5 project? I will fix UE5 bugs, repair broken Blueprints or upgrade your project from UE4 or older UE5 versions to 5.7 or 5.8.
Common problems I fix:
- Crashes, packaging and compile errors
- Broken Blueprints or C++ logic
- Menus or buttons not showing your data assets
- Characters, cameras, pickups, doors or lights not working
- Multiplayer and replication issues
- Projects your last developer left unfinished
Features I can add:
- Inventory, key and door, and interaction systems
- Menus, HUD and simple UI
- Basic combat and ability logic
- Safe stat changes like speed, health or damage
What you get with every order:
- Bug investigation before I change anything
- Tested fix inside your project
- Clean, commented Blueprints
- A short video showing what I fixed and why
How it works:
1. Message me your issue with a screenshot or short video
2. Share a copy of your project and your UE version
3. I fix, test and send it back with a walkthrough
Message me before ordering
Get to know NOAH
AI Automation, Specialist Claude Code Developer, AI Agents, MCP, n8n
- FromUnited Kingdom
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Afar, German, Italian
My Portfolio
Other Game Development Services I Offer
FAQ
Which Unreal Engine versions do you work with?
All Unreal Engine 5 versions, including 5.4 to 5.8, and UE4 projects. I can also upgrade UE4 or older UE5 projects to a newer version and fix everything that breaks during the upgrade.
Can you check my problem before I order?
Yes. Send me a screenshot or a short video of the issue and your UE version. I will tell you what is likely wrong, which package fits and how long it will take, before you pay anything.
Do you fix Blueprints, C++ or both?
Both. Most fixes are in Blueprints, and I use C++ when the problem needs it. Every change is commented so you or your team can understand and keep building on it.
Can you finish a project another developer left?
Yes. I first review the project and tell you clearly what works and what does not. Then I fix it step by step, so you can continue development without starting over.
My project is very large. How do I send it?
Zip a copy without the Binaries, Intermediate, Saved and DerivedDataCache folders, which makes it much smaller. Share it by Google Drive, GitHub or WeTransfer. Always keep your own backup.
Is my project kept private and do I own the work?
Yes. Your project and files stay confidential and are never shared or reused. You own everything I deliver, and I am happy to sign an NDA before you send the project.
Do you fix multiplayer and replication bugs?
Yes. I fix common multiplayer issues such as replication, variables not syncing, character movement and spawning problems. Tell me if you use listen or dedicated servers so I can test correctly.
What if the problem is bigger than expected?
I will explain what I found before doing extra work and suggest the right package or a custom offer. You approve every price first, so there are never surprises.
