I will rewrite and optimize your messy unity code into clean code


About this gig
I will clean, refactor, and optimize your Unity C# code using advanced C# techniques to make it faster, cleaner, and easier to maintain.
What I do for your scripts:
- Remove duplicate code (DRY principle)
- Fix naming conventions and access modifiers (public/private/protected)
- Add XML comments so you understand every line
- Create a simple API for your reusable functions
- Use LINQ, consts, statics, partials, and other C# features as needed
- Optimize performance without breaking existing functionality
- Keep ALL public variable names unchanged
What you get:
- Clean, professional, well-documented C# scripts
- A summary of all changes I made
- Clear explanations for complex modifications
IMPORTANT:
This gig covers up to 3 scripts, each under 500 lines.
Price: $35 for up to 3 scripts (max 500 lines each)
For LARGER scripts (will be considered as 2 files):
Example: after auto-formatting -> 1300 lines = 3 files
For more than 3 scripts: Choose the right package
Process:
1. You send me your .cs files (zipped or .unitypackage)
2. You tell me what each script should do (optional but helpful)
3. I clean, refactor, and document your code
4. You receive clean code + change summary
Get to know Abdellah Naili
a Unity Game developer and C Programmer
- FromAlgeria
- Member sinceJun 2020
- Avg. response time1 hour
Languages
English, Arabic
My Portfolio
Other Game Development Services I Offer
FAQ
Should i provide my whole project for batter results?
NaN (Nope and Never), just provide the codes that you want me to clean up, I won't change, remove, or rename any field or method declared as 'public' unless you ask for it at the beginning
Why care about clean code (LINQ, APIs, Comments) if ordinary code works?
Ordinary code gives quick results today but becomes a maintenance nightmare tomorrow. Using these tools makes your code readable, flexible, and scalable, ensuring your software can grow and be easily updated without breaking.
My script is over 500 lines long, how will I be charged?
The base package covers up to 3 scripts (max 500 lines each). Any script larger than 500 lines will be considered as a new file (700 lines = 2 files, 1320 lines = 3 files, etc), so check your codes to select the right package for you

