I will create pixel art game environments and backgrounds
About this gig
Are you looking for high-quality pixel art environments for your game?
I will create custom pixel art backgrounds, environments, and level art for platformers, RPGs, side-scrollers, top-down games, and mobile games.
What I Can Create
City Environments
Fantasy Villages
Forests & Nature Scenes
Dungeons & Caves
Sci-Fi Environments
Platformer Levels
RPG Locations
Modular Environment Assets
Parallax Backgrounds
What You Will Receive
High-quality pixel art environment
PNG files ready for game development
Custom design based on your references
Consistent art style and color palette
Commercial use available
Fast communication and updates
Why Choose Me
Game development experience
Attention to detail
Clean and optimized pixel art
Friendly communication
On-time delivery
Please contact me before placing an order for large or complex projects.
Let's bring your game world to life!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know nqaribe
pixel art character design pixel art character animation
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Spanish
Other Game Art Services I Offer
FAQ
What file formats and sizes will I receive for my pixel art environment?
You will receive high-resolution PNG files with transparent or solid backgrounds, along with the source files (e.g., PSD or Aseprite) depending on your package. Assets are provided at native pixel resolution alongside scaled versions so they stay crisp without blurriness in your game engine.
Can you create tilemaps and modular assets that seamlessly tile?
Yes. I build seamless horizontal and vertical tilesets (such as ground, walls, platforms, and terrain variations) that fit strict grid specifications—like 16x16, 32x32, or 64x64 pixels—making them easy to map out in Unity, Unreal Engine, Godot, or GameMaker.
How do your parallax backgrounds work?
Parallax backgrounds are delivered as separate, layered PNG files (e.g., foreground, midground, background, distant horizon). This allows you to code independent scrolling speeds for each layer in your engine, creating an immersive sense of depth and scale.
Can you match an existing game's art style or color palette?
Absolutely. If you already have a defined visual direction, active project assets, or specific color palettes (like Lospec palettes), send them over as reference. I will adapt my pixel density, line work, and shading to match your project seamlessly.
Do you offer custom animations for the environments?
es, environmental loop animations—such as flickering torches, swaying foliage, moving water, or glowing sci-fi terminals—can be added as an extra. Animated assets are delivered as optimized sprite sheets or GIF previews.
Do I get full commercial rights to use these assets in my game?
Yes. All packages include a commercial license. Once delivered, you have full rights to publish, market, and sell your game with the assets included without owing royalties.
Can you design for specific game perspectives like Top-Down or Side-Scroller?
Yes. I create environments tailored specifically to your game mechanics, whether you are building an 8-bit/16-bit side-scrolling platformer, a top-down RPG, an isometric scene, or a atmospheric mobile game background.
Why should I contact you before placing a large or custom order?
Pixel art environments vary depending on grid scale, level detail, layer counts, and asset density. Messaging me first allows us to discuss your game's technical requirements, scope out tile counts, and set up a custom offer fitted to your budget and deadline.

