I will build a vehicle rig with custom rig controls in blender or c4d


About this gig
A rig that looks fine in the viewport but breaks in the engine wastes days. I do c4d rigging and blender rigging with clean rig controls, then test the import so your asset works on arrival.
What you get:
- Game ready rig with a clean, engine-friendly hierarchy
- Custom rig controls that are easy to select and pose
- Vehicle rig setups with wheels, steering, and moving parts
- FBX tested in Unreal or Unity
How it works:
- Send your model, software, and target engine
- I build the skeleton and deformation
- I add controls and test the engine import
- You get the rig, FBX, and short usage notes
I've rigged buggies and weapons for Unreal 5 vehicle physics, so I know what the engine expects from a rig.
Message me first if you need both C4D and Blender files so I can scope the project properly.
Get to know Obito
3D Rigging, Vehicle Setup and 3D Scene Creation, 3d freak
- FromUnited Kingdom
- Member sinceOct 2026
Languages
English, Spanish, French, Italian
My Portfolio
FAQ
Do you rig in Cinema 4D, Blender, or both?
Both. Tell me which one you need the source in.
What does game ready rig mean?
Clean hierarchy, sensible bone count, correct scale, and an export that imports without fixes.
Can you rig vehicles as well as characters?
Yes. Mention wheel count or moving parts before ordering.
Will moving the vehicle roll the wheels?
Yes, wheel-roll setup is included from Standard tier.
What formats do you deliver?
FBX by default, plus .c4d or .blend source on request

