3D Artist specializing in modeling, texturing, and environment design for games and real time applications. Skilled in hard-surface and organic modeling, PBR texturing, asset optimization, and lighting. Proficient in Blender, Maya, ZBrush, Substance Painter, and Unreal/Unity pipelines. Experienced writing custom Python/MEL scripts and plugins to automate workflows. Delivers production ready assets, modular environments, and pipeline tools tailored to project needs.... Read more