
Oumar C
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Game Designer / Unreal Engine Developer
LinkedIn • Freelance
Sep 2025 - Jun 2026 • 9 mos
Contributed to the development of a professional training simulator for law enforcement, built with Unreal Engine. I worked across multiple stages of design and development, combining Game Design, prototyping, and technical implementation. Key responsibilities: • Designing and prototyping interactive scenarios and gameplay mechanics • Developing and integrating gameplay systems using Unreal Engine and Blueprints • Creating and implementing UI and data-tracking systems • Working on animation systems and in-game animation integration • Level Design and environment implementation for various training scenarios • Testing, debugging, and continuously improving features • Collaborating with the development team to adapt systems to project requirements This experience gave me the opportunity to work on a real-world Unreal Engine project in a professional environment, from feature design and prototyping to implementation, testing, and validation.