I will provide professional 3d rigging for game characters

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Muhammad Anas

About this gig

Professional Game-Ready Character Rigging for UE5 & Unity


Looking for an industry-standard, stable, and production-ready skeletal system for your 3D models? I provide high-quality character rigging optimized perfectly for modern game engines and animation pipelines. From clean bipedal humanoids to complex quadrupeds and mechanical robots, I build rigs that deform flawlessly and animate seamlessly.


What I Offer:

  • Advanced Control Rigs: Precise IK/FK switching, pole vectors, detailed finger constraints, and prop attachment bones.
  • Flawless Weight Painting: Clean, deformation-focused vertex weighting with smooth, professional joint bends.
  • Engine Optimization: Absolute compatibility with Unreal Engine 5 (Manny/Quinn skeletons) and Unity Mecanim frameworks.
  • Diverse Skeletal Types: Expert setups for humanoids, creatures, quadrupeds, and mechanical assets.
  • Facial Rigging: Advanced bone-based or blendshape setups for expressive facial animations.


Why Choose This Gig?

  • 100% game-ready file deliveries (.FBX / .blend).
  • Skeletons fully optimized for auto-mocap retargeting and engine physics.

Note: Portfolio video showcases custom rigging and technical pipeline proficiency utilizing CC-attribut

Get to know Muhammad Anas

Muhammad Anas

3D Artist

  • FromPakistan
  • Member sinceSep 2023
  • Avg. response time1 hour
  • Languages

    English
I specialize in high-poly sculpting, retopology, and PBR texturing using ZBrush, Maya, and Substance Painter. To deliver flawless deformation, I build advanced rigs and fluid animations in Blender, Cascadeur, and Cinema 4D. I focus on clean topology, optimized game loops, and seamless engine integration (Unity/Unreal). Let’s bring your virtual world to life—send a message to discuss your character requirements!