I am a dedicated 3D Character Modeler with a strong focus on creating high-quality, production-ready characters for games, animation, and digital media. I specialize in sculpting detailed anatomy, expressive facial features, and clean topology optimized for rigging and animation. With a solid understanding of form, proportion, and visual storytelling, I translate concepts into compelling 3D characters that meet both artistic and technical requirements.
My workflow includes high-resolution sculpting, retopology, UV mapping, and texturing, with close attention to realism, and stylization.... Read more