I will create high quality pixel visual effect, spell animation, 2d pixel art vfx, icon

O
olawaal
O
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Olakush

About this gig

Great gameplay deserves eye-catching visual effects that make every attack, spell, explosion, and ability feel satisfying. Weak or inconsistent pixel art VFX can make even a great game look unfinished. I create high quality pixel visual effects, 2D pixel art VFX, spell animations, skill icons, and custom game effects that bring your game to life with smooth, polished animations.


Whether you're developing an RPG, platformer, roguelike, metroidvania, mobile game, or indie project, I'll design pixel effects that match your game's art style and enhance the player experience.


What I can create:

  •  Pixel visual effects (VFX)
  •  Spell and magic animations
  •  Attack, slash, hit, and impact effects
  •  Explosion, fire, smoke, lightning, and elemental effects
  •  Skill icons and ability icons
  •  Buff, debuff, healing, and status effects
  •  UI effect animations
  •  Sprite sheets and game-ready assets
  •  Custom effects for Unity, Godot, GameMaker, RPG Maker, and more


Every asset is handcrafted with smooth animation, consistent colors, and optimized sprite sheets for easy implementation.


Let's create stunning pixel art game effects that make your game feel more polished.

Kindly message me first before ordering

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Olakush

Olakush

2d modeling

  • FromUnited States
  • Member sinceJan 2026
  • Avg. response time1 hour
  • Languages

    English, French, Spanish, German
Hey! I’m a pixel artist who loves creating clean, detailed pixel art for games and creative projects. I mainly work on: Game assets & environments Pixel tilesets (seamless & game-ready) Characters, enemies & props Backgrounds and level art I focus on strong readability, consistent style, and proper tileability, so the art doesn’t just look good—it actually works in-game. Whether you’re using Unity, Godot, GameMaker, or another engine, I make sure the assets are ready to drop in.