Hi, I’m Oliver, a 3D rigging and animation artist working in Maya and Blender. I create body and facial rigs for humanoids, animals and creatures, with a focus on skinning, corrective deformation and practical animation controls. I also repair existing rigs and create character animation. I combine manual rigging, my own tools and established systems to suit the project. Send me your model and tell me how it needs to move, and we can agree on the right setup.... Read more