I will create custom stylized tileable procedural materials in substance designer


About this gig
Are you looking for high-quality, custom stylized materials for your indie game, stylized environment, or personal project? You are in the right place!
I am an experienced environment artist specializing in stylized art. I use Substance Designer to create fully tileable, optimized, and visually stunning procedural materials tailored to your specific artistic direction.
What you will get:
- Custom stylized tileable materials created from scratch.
- High-resolution exported textures (BaseColor, Normal, Roughness, Height, Ambient Occlusion, etc. up to 4K).
- Fully editable .sbsar files (in Standard/Premium) to tweak parameters directly inside Unreal Engine or Unity.
- Full source graph .sbs files (in Premium) for ultimate control and flexibility.
- Clean node graphs and production-ready outputs optimized for real-time engines.
IMPORTANT
Please message me before placing an order to discuss your reference style and specific requirements!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know OllendorfEnvArt
Mid Environment Artist, Stylized, Unreal 5
- FromPeru
- Member sinceAug 2026
Languages
Spanish, English
Other Game Art Services I Offer
FAQ
What software do you use?
I use Substance Designer as my primary tool for procedural creation, and render the final presentation in Unreal Engine.
Can I adjust the parameters of the material inside Unreal Engine or Unity?
Yes! If you choose the Standard or Premium package, you will get the .sbsar file, which allows you to change parameters like color, roughness, and pattern density directly inside your game engine in real-time.
Can you do realistic textures too?
My primary focus and strongest skill set is stylized art (hand-painted look, stylized game art), but I can adapt to clean or semi-stylized styles if needed. Feel free to message me!

